Continua la battaglia tra PS4 ed XBox One e questa volta il titolo che riaccende la miccia è il gioco di corse: Project Cars.
Il team di sviluppo ha confermato che il titolo gira già a 60 fps su Ps4 mentre su Xbox One ha ancora dei problemi, questo è anche dovuto al fatto che il titolo è stato ottimizzato proprie per l'ammiraglia Sony.
Project Cars avrà 60000 poligoni per ciascuna macchina su console mentre su pc, a dettagli al massimo oscilleranno tra i 200000 ed i 300000 mentre scenderanno a "solo" 60000 impostando la risoluzione a livello alto.
Dettagli di tutto rispetto ma, come sempre, attendiamo di vedere il lavoro ultimato prima sbavare pro tempore.
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The battle between PS4 and XBox One and this time the title that rekindles the fuse is the racing game: Project Cars.
The development team has confirmed that the title already runs at 60 fps on PS4 but on Xbox One still has problems, this is also due to the fact that the title has been optimized for its flagship Sony.
Project Cars will have 60,000 polygons per car on consoles as on PC at maximum details will fluctuate between 200000 and 300000 and drop to "only" 60000 setting the resolution at high level.
Details of all respect, but as always, we look forward to seeing the work completed prior to drool pro tempore.
The development team has confirmed that the title already runs at 60 fps on PS4 but on Xbox One still has problems, this is also due to the fact that the title has been optimized for its flagship Sony.
Project Cars will have 60,000 polygons per car on consoles as on PC at maximum details will fluctuate between 200000 and 300000 and drop to "only" 60000 setting the resolution at high level.
Details of all respect, but as always, we look forward to seeing the work completed prior to drool pro tempore.
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